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Behind the scenes: The Physical Material | Chaos Corona
Behind the scenes: The Physical Material | Chaos Corona

Workflow | D5 Converter-3Ds Max - 3Ds MAX - D5 RENDER FORUM
Workflow | D5 Converter-3Ds Max - 3Ds MAX - D5 RENDER FORUM

V-Ray Scene Converter - V-Ray 5 for 3ds Max - Chaos Help
V-Ray Scene Converter - V-Ray 5 for 3ds Max - Chaos Help

Per-Object Conversion Settings | Unreal Engine Documentation
Per-Object Conversion Settings | Unreal Engine Documentation

Convert V-Ray materials to Arnold materials for rendering in 3ds Max
Convert V-Ray materials to Arnold materials for rendering in 3ds Max

Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or  Power Apps - Dynamics 365 Mixed Reality | Microsoft Docs
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Docs

Material ID Mapping in Autodesk 3ds Max - Lumberyard User Guide
Material ID Mapping in Autodesk 3ds Max - Lumberyard User Guide

Behind the scenes: The Physical Material | Chaos Corona
Behind the scenes: The Physical Material | Chaos Corona

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

3ds Max 2021 Adds PBR and Texture Workflows, Python 3 Integration
3ds Max 2021 Adds PBR and Texture Workflows, Python 3 Integration

V-Ray Scene Converter - V-Ray 5 for 3ds Max - Chaos Help
V-Ray Scene Converter - V-Ray 5 for 3ds Max - Chaos Help

V-RayMtl Converter | ScriptSpot
V-RayMtl Converter | ScriptSpot

Support for 3ds max DirectX Shader Interactive (Stingray PBS) exported FBX  · Issue #156 · facebookincubator/FBX2glTF · GitHub
Support for 3ds max DirectX Shader Interactive (Stingray PBS) exported FBX · Issue #156 · facebookincubator/FBX2glTF · GitHub

Physical Materials User Guide | Unreal Engine Documentation
Physical Materials User Guide | Unreal Engine Documentation

Solved: Material Editor always defaulting to 'Physical Material' instead of  'Standard' - Autodesk Community - 3ds Max
Solved: Material Editor always defaulting to 'Physical Material' instead of 'Standard' - Autodesk Community - 3ds Max

V-RayMtl Converter | ScriptSpot
V-RayMtl Converter | ScriptSpot

How to change the default Material Editor Sample Slot types when starting 3ds  Max | 3ds Max | Autodesk Knowledge Network
How to change the default Material Editor Sample Slot types when starting 3ds Max | 3ds Max | Autodesk Knowledge Network

How to export 3DS MAX scene as glTF | Babylon.js Documentation
How to export 3DS MAX scene as glTF | Babylon.js Documentation

Converting from physical material TO corona material?
Converting from physical material TO corona material?

Material ID Mapping in Autodesk 3ds Max - Lumberyard User Guide
Material ID Mapping in Autodesk 3ds Max - Lumberyard User Guide

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or  Power Apps - Dynamics 365 Mixed Reality | Microsoft Docs
Use Autodesk 3ds Max to prepare content for use in Dynamics 365 Guides or Power Apps - Dynamics 365 Mixed Reality | Microsoft Docs

Free 3dsMax Scripts & Plugins | Spline Dynamics
Free 3dsMax Scripts & Plugins | Spline Dynamics